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3/15 Balancing Update Note

Index

Changes in Legends

Alice

[Default Stats]
Increased HP. 3200 3700
Skill
[Bunny-Bunny Magic Mine]
Alice can use mines more often. However, when mines are used in mid-air, they become less effective due to increased delay, and change has been made for skilled players to easily disarm them without being damaged by the mine.
Cooldown has reduced. 9 sec8 sec
Mine duration has decreased. 6 sec5 sec
The delay before triggered mines to explode has been increased. 0.1 sec0.15 sec
When used in mid-air, the delay increases by approximately 0.3 sec.
When landing while using in the air, the delay increases by approximately 0.25 sec.
Ability
[Hidden Powers]
Before: Basic Attack damage increased by 26/39/52% when Ultimate and Skill are not available.
After: Basic Attack increased by 40/45/50/55/60% when using Skill is available.
[Move Aside!]
Before: Each successful Ground or Aerial Basic Attack against an opponent decreases Skill cooldown by 0.2/0.3/0.4 sec and getting smashed creates 3 2-second mines that deal 150/225/300 damage. After: Getting smashed creates 3 3-second mines that deal 100/150/250/300 damage nearby.
[Faster]
Before: Movement Speed increased by 4/6/8%.
After: Movement Speed increased by 6/7/8/9/10%.
[Empowered Mine] → [Scientific Correlation].
“Changed [Empowered Mine] Ability that was previously difficult to use and it can be used more competitively against other Abilities.”
Before: [Empowered Mine] Legends damaged by Ground Skill mines receive 22/33/44% additional damage from first attacks while stunned. After: [Scientific Correlation] For every successful Basic Attack against an opponent Skill cooldown decreases by 0.6/0.7/0.8/0.9/1 sec.
[Mine Bombardment]
“Changed the condition for the Ultimate Ability’s double mine property to trigger so that Ground Skill is more viable than before. There was no reason for Alice to use her Skill while on ground in conjuction with her Ultimate Ability. Alice can use it as Aerial Skill if she wants to throw farther, but she needs to use it as Ground Skill for more power.”
Before: Increases number of mines to 2 when used as Aerial Skill, but the range of explosion narrows. Each mine causes 285/570/855 damage. After: Increases number of mines to 2 when used as Ground Skill, but the range of explosion narrows. Each mine deals 100/150/200/250/300 damage.

Brick

[Default Stats]
Increased HP. 3500 4000
Skill
[Groundworks]
“Increases the blocking power of the wall. The wall now remains active after opposing players bump into it, effectively blocking them from approaching”
Changed the wall to remain for its duration instead of disappearing.
Cooldown has increased. 5 sec 8 sec
Stun duration has decreased. 1.5 sec 1.2 sec
Aerial Skill has auto-aim.
[Work Complete!]
Pre-delay has decreased. 0.2 sec 0.05 sec
Projectile size has increased. 1.55m 1.8m
Projectiles are created at a higher altitude. 2m 2.5m
Ability
[Rage of a Coward]
Before: Increases Basic Attack damage by 15/20/30%.
After: Increases Basic Attack damage by 28/31/34/37/40%.
[I need to do something!]
Before: Decreases Skill cooldown every time you receive damage, by 0.15/0.25/0.3 sec. After: Decreases Skill cooldown every time you receive damage, by 0.27/0.3/0.33/0.37/0.4 sec.
[Pain Endurance]
Before: Increase max HP by 6/9/12%, and decrease the duration of stun or freeze by 20%. After: Increase max HP by 8/9/10/11/12%, and decrease the duration of stun or freeze by 20%.
[I won't take it no more!]
Before: Increases damage of Ultimate by 10/15/20%. After: Increases damage of Ultimate by 28/31/34/37/40%.
[Safe Brick House]
“Gave Brick more room for proactive playstyle. Players can now play more boldly when near the wall that is created from Brick’s Skill.”
Before: Increase the duration of the wall created with Skill by 8/9/10 sec. After: Brick receives 22/24/26/28/30% less damage when near a wall created by his Skill.

Cindy

[Default Stats]
Increased HP. 3600 4100
Ability
[Healthy Body]
Before: Increases max HP by 8/12/16% After: Increases max HP by 12/13/14/15/16%.
[Recovery Strike]
Before: Each opponent hit by your Ultimate ability's finisher attack restores 8/12/16% of your max HP. After: Each opponent hit by your Ultimate ability's finisher attack restores 12/13/14/15/16% of your max HP.
[Perseverance]
Before: Decreases gauge charge required for Ultimate by 16/24/32%. After: Decreases gauge charge required for Ultimate by 24/26/28/30/32%.
[Firm Commitment]
Before: Movement Speed increased by 5% and Basic Attack damage by 26/39/52% when both Ultimate and Skill are not available. After: Movement Speed increased by 5% and Basic Attack damage by 36/40/44/48/52% when your Skill is not ready.
[Assault]
Before: The radius of Ultimate ability's finisher attack is increased by 12/18/24%. After: The radius of Ultimate ability's finisher attack is increased by 7/9/11/13/15%.

Don Quixote

[Default Stats]
Increased HP. 4000 → 4500
Skill
[Courageous Charge]
“Adding gap between Don Quixote’s Skills.”
Cooldown has increased. 5 sec → 6 sec
Ability
[Enhanced Shield]
Before: Increases the advancement speed of Skill by 12% and the final attack pushes the opponent back further by 20/40/60%. After: Increases the advancement speed of Skill by 12% and the final attack pushes the opponent back further by 232/39/46/53/60%.
[Rosinante's Cheer]
Before: Damage from the opponent decreased by 8/12/16%. After: Damage from the opponent decreased by 10/11/12/13/14%.
[Knight's Courage]
Before: Increases Ground Attack advancement distance by 5/7.5/10%. After: Increases the first Ground Attack’s advancement distance by 10%, and Basic Attack damage by 16/18/20/22/24%.
[Iron Will of the Knight]
Before: Ultimate gauge gained upon receiving damage increased by 30/45/60%. After: Ultimate gauge gained upon receiving damage increasedby 34/38/42/46/50%.
[None Shall Pass!]
Before: Damage received decreased by additional 20% during Ultimate and the shockwave range of Ultimate increased by 16/24/32%. After: Damage received decreased by additional 12/14/16/18/20% during Ultimate and the shockwave range of Ultimate increased by 24/26/28/30/32%.

Ducky and Swan

[Default Stats]
Increased HP. 3000 → 3500
Skill
[Wingbeat]
“There were little ways to counter Ducky’s Ultimate ability when used as a means to prolong her stay in mid-air. We added a way to weaken Ducky’s Ultimate ability when used in mid-air.”
Instead of hovering in the air, Ducky slowly descends during her focus animation.
Made changes so that the animation ends at the same time regardless of player input after the focus animation.
Ability
[Curtain Call]
Before: Performs ranged attacks in 6 directions that deal 400/600/800 damage when transformation ends. After: Performs ranged attacks in 6 directions that deal 400/500/600/700/800 damage when transformation ends.
[Transformation Heal]
Before: Restores 10/15/20% HP when transforming. After: Restores 24/28/32/36/40% HP when transforming.
[Overflowing Courage] → [Heroic Cry]
“We’re changing Overflowing Courage to better fit the heroic character of Swan who gives hope to her allies, whereas players would often knock themselves out on purpose at the end of the transformation to revive for benefits.”
Before: Revives with 1 Ultimate resource after being smashed or ring out in transformation. 20/50/80% chance to obtain 1 extra Ultimate resource. After: When transforming, allies nearby Swan gain 10% increase in Movement Speed for 6/7/8/9/10 sec and all of their attacks deal 10% more damage.
[Upright Growth]
Before: Increases damage of all attacks by 4,8,12/6,12,18/8,16,24% and decreases damage from opposing Legend by 4,6,8/8,12,16/12,18,24% for each Ultimate resource. After: Increases damage of all attacks by 8,9,10,11,12/16,18,20,22,24/24,27,30,33,36% and decreases damage from opposing Legend by 8,9,10,11,12/16,18,20,22,24/24,27,30,33,36% for each Ultimate resource.
[It's Not Over Yet]
Before: Each successful Ground and Aerial Attacks extend transformation duration by 0.2/0.3/0.4 and 0.6/0.9/1.2 sec respectively. This cannot be used to extend the transformation duration past its maximum. After: Each successful Ground and Aerial Attacks extend transformation duration by 0.17/0.2/0.23/0.27/0.3 and 0.5/0.6/0.7/0.8/0.9 sec respectively. This cannot be used to extend the transformation duration past its maximum.

Flare

[Default Stats]
Increased HP. 2400 → 2900
Skill
[Small Kindling]
Flare gains small mid-air control after using her Skill in mid-air.
Ability
[Catch Me If You Can!]
Before: Increases Movement Speed by 18/27/36% for 3 s upon using an Aerial Skill, and decreases Movement Speed of hit opponents by 16/24/32% for 3 s. After: Increases Movement Speed by 24/27/30/33/36% for 3 s upon using an Aerial Skill, and decreases Movement Speed of hit opponents by 24/26/28/30/32% for 3 s.
[Flames of Deterioration]
Before: Increases Movement Speed by 18/27/36% for 3 s upon using an Aerial Skill, and decreases Movement Speed of hit opponents by 16/24/32% for 3 s. After: Increases Movement Speed by 24/27/30/33/36% for 3 s upon using an Aerial Skill, and decreases Movement Speed of hit opponents by 24/26/28/30/32% for 3 s.
[Burning Cannon]
Before: Increases Basic Attack and Skill damage by 16/24/32% when Ultimate ability is available. After: Increases Basic Attack and Skill damage by 24/26/28/30/32% when Ultimate ability is available.
[Still One Shot Left]
“The projectile speed buff made it nearly impossible for players to dodge Flare’s Skill. We are moving the projectile speed buff.”
기존: 지상에서 사용하는 스킬로 상대 레전드 및 오브젝트를 적중 시키면 재사용 대기시간을 30/45/60% 돌려받으며, 지상에서 사용하는 스킬의 탄환 속도가 50% 증가하고 피해량이 8/12/16% 증가합니다. 탄환 속도의 증가는 사거리에 영향을 미치지 않습니다. 변경: 지상에서 사용하는 스킬로 상대 레전드 및 오브젝트를 적중 시키면, 재사용 대기시간을 28/31/34/37/40% 돌려받으며 피해량이 12/13/14/15/16% 증가합니다.
[Flammable Ammo]
“We changed the Ultimate Ability’s effect which was difficult to utilize to make it more intuitive”
Before: Basic Attacks create a circle on impact that deals190/380/570 AoE damage per 0.33 s for 5 s. Each circle lasts for 3 s. This effect activates only once every 15 sec. After: After using the Ultimate ability, Basic Attacks create a circle on impact that deals 100/150/200/250/300 AoE damage per 0.33 s for 6 s. Each circle lasts for 3 s.

Goldie

[Default Stats]
Increased HP. 3000 → 3500
Skill
[The Sick Move]
Overall pre-delay is decreased by 0.03 sec, and overall post-delay by 0.06 sec.
[Just the Right Spray!]
“Changed so that it’s easier to perform a connecting Aerial Attack after landing a spray attack.”
Knockback has been increased.
Knockback angle has been adjusted. 70 → 80
Stun duration has increased.
Ability
[Just the right color!]
Before: Increases the HP recovery amount of Legends who attacks opponents with the Spray Mark by 10/15/20. Additional HP recovery amount increases by 10% as Goldie's level increases. After: Increases the HP recovery amount of Legends who attacks opponents with the Spray Mark by 30/35/40/45/50. Additional HP recovery amount increases by 3% as Goldie's level increases.
[Don’t you just hate boredom?]
Before: Decreases gauge charge required for Ultimate by 8/16/24%. After: Decreases gauge charge required for Ultimate by 16/18/20/22/24%.
[Shake before use!]
Before: Decreases Skill cooldown by 0.3/0.5/0.7 s every time you hit an enemy with Ground Attack. After: Decreases Skill cooldown by 0.5/0.55/0.6/0.65/0.7 s every time you hit an enemy with Ground Attack.
[Tantrum]
Before: Basic Attack damage increased by 18/27/36% when both Ultimate and Skill are not available. After: Basic Attack damage increased by 24/27/30/33/36% when both Ultimate and Skill are not available.
[Wild Concert]
Before: Increases Ultimate damage by 12/18/24%, and applies Spray Mark effect on the opponents hit by the final attack of Ultimate for 10 seconds, the effect allows allies to gain fixed HP recovery effect of 60/80/100 with each hit. After: Increases Ultimate damage by 16/18/20/22/24%, and applies Spray Mark effect on the opponents hit by the final attack of Ultimate for 10 seconds, the effect allows allies to gain fixed HP recovery effect of 60/70/80/90/100 with each hit.

Hook

[Default Stats]
Increased HP. 2400 → 2900
Skill
[Gun Dance]
“Hook is now more vulnerable after attacking.”
Overall delay after Gun Dance has increased by 0.15 sec.
[Rapid Fire]
Cooldown has decreased. 8 sec → 6 sec
Wind-down time for Aerial Attacks has increased by 0.35 sec.
Ability
[Superalloy Prosthetic Leg]
Before: Movement Speed increased by 4/6/8%. After: Movement Speed increased by 4/5/6/7/8%.
[Quick Reload]
Before: Every successful Basic Attack decreases Skill cooldown by 0.3/0.45/0.6 sec. After: Every successful Basic Attack decreases Skill cooldown by 0.4/0.45/0.5/0.55/0.6 sec.
[Perseverance]
Before: Decreases gauge charge required for Ultimate by 16/24/32%. After: Decreases gauge charge required for Ultimate by 16/18/20/22/24%.
[Overheated Pistol]
Before: Increases Basic Attack damage by 14/21/28% when Skill is not available. After: Increases Basic Attack damage by 20/22/24/26/28% when Skill is not available.
[Overclock]
Before: Movement Speed is increased by 12% and all attacks deal 18/27/36% more damage when your Ultimate ability is active. After: Movement Speed is increased by 6% and all attacks deal 16/18/20/22/24% more damage when your Ultimate ability is active.

Jack O’

[Default Stats]
Increased HP. 3000 → 3500
Ability
[Overcharge]
Before: Increases damage of all attacks by 12/18/24% for 6 sec when Ultimate is available. After: Increases damage of all attacks by 16/18/20/22/24% for 6 sec when Ultimate is available.
[Dare to Capture Me?]
Before: After using Ultimate, for 2/2.5/3 sec Movement Speed increases by 18/27/36%. After: After using Ultimate, for 2/2/2.5/2.5/3 sec Movement Speed increases by 16/17/18/19/20%.
[Fraudulent Specifications]
Before: Begins the match with 50/75/100% of Ultimate gauge charged. This does not activate upon revival. The spinning blade of the Ultimate becomes 20% bigger in radius. After: Begins the match with 72/79/86/93//100% of Ultimate gauge charged. This does not activate upon revival. The spinning blade of the Ultimate becomes 20% bigger in radius.
[Approved Fuel Efficiency]
Before: Decreases gauge charge required for Ultimate by 16/24/32%. After: Gauge charge required for Ultimate decreases by 22/24/26/28/30%.
[The Highlight]
Before: Adds 1 extra count for the Skill, enabling consecutive use of the skill. The Ultimate damage increases by 12/18/24%. After: Adds 1 extra count for the Skill, enabling consecutive use of the skill. The Ultimate damage increases by 16/18/20/22/24%.

Kaiser

[Default Stats]
Increased HP. 3600 → 4100
Skill
[Heavenly Body]
“Reduced the Ultimate’s duration to make it easier for the players to deal with Kaiser. Instead, cooldown has decreased slightly for more frequent use.”
Duration has decreased. 15 sec → 10 sec
Cooldown has decreased. 1650 →1500
Ability
[Healthy Body]
Before: Increases max HP by 8/12/16%. After: Increases max HP by 12/13/14/15/16%.
[Strong Heart]
Before: Gauge charge required for Ultimate decreased by 12/16/20% and knock out and freeze durations by 15/20/25%. After: Gauge charge required for Ultimate decreased by 12/14/16/18/20% and knock out and freeze durations by 17/19/21/23/25%.
[Heavy Blow]
Before: Ground Skills pushes opponents back 14/21/28% farther. After: Ground Skills pushes opponents back 20/22/24/26/28% farther.
[Tenacious Spirit]
Before: Receiving 12 hits increases your Movement Speed by 20% for 6 s and decreases damage from opponents by 14/21/28%. After: Receiving 10 hits increases your Movement Speed by 12/16/20/24/28% for 10 s and decreases damage from opponents by 12/16/20/24/28%.
[Loud Roar]
Before: While using ultimate, Movement Speed increases by 8/12/16% and incoming damage decreases by 20/30/40%, and hit received decreases cooldown by 0.5/1/1.5 sec. After: While using ultimate, Movement Speed increases by 8/10/12/14/16% and incoming damage decreases by 18/21/24/27/30%, and hit received decreases cooldown by 1 sec.

Kurenai

[Default Stats]
Increased HP. 2800 → 3300
Ability
[Ninjutsu: Wind]
Before: Skill cooldown is decreased by 0.5/0.75/1 sec. After: Skill cooldown is decreased by 0.6/0.7/0.8/0.9/1 sec.
[Ninjutsu: Forest]
Before: Damage of all attacks increased by 16/24/32% when HP is lower than 50%. After: Damage of all attacks increasedby 24/26/28/30/32% when HP is lower than 50%.
[Ninjutsu: Fire]
Before: Damage of Ultimate increased by 12/18/24%. After: Resets Ultimate cooldown and increases Movement Speed by 5/6/7/8/9% for 3 sec when smashing an opponent.
[Ninjutsu: Mountain]
“Changed due to the effects being similar to those of Ninjutsu: Mountain.”
Before: The Ultimate’s shuriken count is increased by 1/2/3. After: The Ultimate’s shuriken count is increased by 1/1/2/2/3. The last shuriken’s damage is increased by 0/50/50/100/100
[Ninjutsu: Kurenai]
Before: Smashing or knocking off 2 opponents off the map without getting smashed awakens Kurenai and increases the follow-up speed for some of his attacks, decreases gauge charge required for Ultimate by 9/18/27%, and increases Movement Speed by 4%. This awakening effect lasts until the end of the match. After: Consecutively smashing 2 opponents awakens Kurenai and increases the follow-up speed for some of his attacks, decreases gauge charge required for Ultimate by 19/21/23/25/27%, and increases Movement Speed by 4%. This awakening effect lasts until the end of the match.

Master Cat

[Default Stats]
Increased HP. 3000 → 3500
Ability
[Fury] → [Tranquility]
“Improved combat power at low health was neat, but it didn’t fit the character of a sword master. We changed the Ability so that players can appreciate Master Cat keeping the pressure on his opponent.”
Before: Damage of all attacks increased by 16/24/32% when HP is lower than 50%. After: All attacks deal 24/28/32/36/40% more damage when you are at or above 75% of max HP.
[Mind Focus]
Before: Damage of all attacks depending on the Ultimate resource stack increased by 6,9,12/12,18,24/18,27,36%. After: Damage of all attacks depending on the Ultimate resource stack increased by 8,9,10,11,12%/ 16,18,20,22,24% / 24,27,30,33,36%.
[Swift Steps]
Before: Resource duration required for Ultimate is increased by 3.5 sec and Movement Speed is increased by additional 8/12/16% when Ultimate is available. After: Resource duration required for Ultimate is increased by 3.5 sec and increases Movement Speed by additional 8/9/10/11/12% when Ultimate is available.
[Agile Movement]
“Master Cat’s Ultimate is powerful but was too risky in crowded fights. Decreased incoming damage during the Ultimate allows for more bolder gameplay.”
Before: Increases Movement Speed by 8/12/16% and damage of all attacks by 10/15/20% for 10 s after using Ultimate. After: Using the Ultimate decreases incoming damage by 40/45/50/55/60%.
[Infinite Blows]
Before: Increases damage of Ultimate by 24/36/48%. After: Increases damage of Ultimate by 30/35/40/45/50%..

Nui

[Default Stats]
“Nui who excelled in general now has lowered combat power.”
Increased HP. 2800 → 3300
Movement Speed drastically reduced. 6 → 5.4
Increases delay after landing. 0.15 sec → 0.2 sec
Attack time after jump decreased by 0.07 sec.
Skill
[Covered in Light]
Damage per hit decreased. 500 → 400
When used in the air, the delay increases approximately by 0.2 sec.
Ability
[Shine Brightly] → [Let the Sun Shine]
Before: Decreases Movement Speed of opposing Legends hit with Skill by 12/18/24% for 2 s. After: Decreases Movement Speed of opponents hit by your Aerial Attack by 28/31/34/38/40% for 2 s.
[Blazing Hot]
Before: Skill damage increased by 8/12/16%. After: Skill damage increased by 24/26/28/30/32%.
[Eternal Blessing] → [Spreading Warmth]
“Eternal Blessing was too good for its conditions. We it changed to an Ability that encourages more team play.”
Before: Increases Movement Speed by 10/15/20% when HP is lower than 50%. After: Increases Movement Speed of you and your allies by 8% for 3 seconds when stepping on the Skill circle.
[Solar Eclipse] → [Sunrise]
Before: Increases Basic Attack damage by 10/15/20% when Skill is not available. After: Every successful Basic Attack decreases Skill cooldown by 0.13/0.15/0.16/0.18/0.2 sec.
[Daybreak Energy]
Before: Decreases gauge charge required for Ultimate by 15% and fires 1/2/3 additional ray of light forward. After: Decreases gauge charge required for Ultimate by 4/8/12/16/20% and fires 2 additional ray of light forward.

Octavia

[Default Stats]
Increased HP. 3200 → 3700
Skill
[Bubble Canon]
“By increasing Octavia’s combat power, sense of play is improved.”
Pre-delay of the first attack decreased by approximately 0.05 sec.
Overall knockback and stun adjusted for all Basic Attacks on the ground.
[Healing Aria]
“Landing the Ultimate on allies guarantees healing.”
AoE generated during use has been removed and it has only one explosion.
The droplet burst’s heal amount has increased. 1200 → 1800
Ultimate cooldown reduced. 1300 → 1150
Ability
[Reinforced Beaker]
Before: Basic Attack damage increased by 30/45/60% when both Ultimate and Skill are not available. After: Increases Basic Attack damage by 34/38/42/46/50%.
[Allegro]
Before: Increases base Movement Speed by 6%, and decreases Skill cooldown by 0.1/0.2/0.3 s for every successful Basic Attack against an opponent. After: Increases Movement Speed by 6% and decreases Skill cooldown by 0.1/0.15/0.2/0.25/0.3 s for every successful Basic Attack against an opponent.
[Adagio]
Before: Adds the ability to heal 5/7/10% HP for allies upon using Aerial Skills. After: Adds the ability to heal 6/7/8/9/10% HP for allies upon using Aerial Skills.
[Regeneration] → [Leggiero]
“Previous Ability was usable in Battle Royale and other specific modes, but we’re changing it to a more intuitive and easy-to-use Ability.”
Before: Self-heals 1/2/3% HP per 1 sec, after staying out of combat for 5 sec.
After: Decreases gauge charge required for Ultimate by 16/18/20/22/24%.
[Sea Witch] → [Ocean’s Blessing]
Before: Adds the ability to damage opposing Legends inside the Ultimate area by 190/380/570 per second. After: A water droplet explodes when using Ultimate, leaving behind a healing circle. The circle lasts for 3.8 s and heals 340 HP per second.

Peter

[Default Stats]
Increased HP. 3000 → 3500
Skill
[One Step Forward]
Aerial Attack range is decreased by 0.1m.
Ability
[Perseverance Strike]
Before: When no attack has been performed for 5 sec, the next attack’s damage increases by 20/30/40%.
After: When no attack has been performed for 5 sec, the next attack’s damage increases by 18/21/24/27/30%.
[Heavy Sword]
Before: Ground Skill pushes opponents back 14/21/28% farther.
After: Ground Skill pushes opponents back 20/22/24/26/28% farther.
[Swift Moves]
Before: Increases Movement Speed by 30/45/60% for 4 s after reviving. After: Increases Movement Speed by 40/45/50/55/60% for 4 s after reviving.
[Flexible Blade]
Before: Allows turning up to 160/240/320% more during Ultimate.
After: Allows turning up to 204/228/252/276/300% more during Ultimate.
[Earth Roaring Sword]
“The attack range won’t increase anymore. Instead, the knockback’s direction has changed, allowing for additional Aerial Attack follow-ups against those hit by Peter’s Aerial Skill.”
Before: Creates an additional shockwave that pulls in opposing Legends when used as Aerial Skill. The shockwave deals 285/570/855 damage.
After: The shockwave pulls opponents in when used as Aerial Skill. The shockwave deals 200/300/400/500/600 damage.

Rambert

[Default Stats]
Increased HP. 3000 → 3300
Skill
[Cluster Shot]
“The gimmick for Rambert is up-close, high-damage fighting style. Long-range effectiveness is not Rambert’s intended playstyle.”
Damage at the end of the attack is lowered. 300 → 200
[Dead or Alive]
Decreased damage. 900 → 750
Ability
[Prepared Hunter]
Before: Increases Basic Attack and Skill damage by 8/12/16% when Ultimate is available.
After: Increases Basic Attack and Skill damage by 12/14/16/18/20% when Ultimate is available.
[Charging Ram]
Before: Increases damage of all attacks by 12/18/24% for 8 s when hitting an opponent with a Ground Skill. After: Increases damage of all attacks by 32/36/40/44/48/48% for 8 s when hitting an opponent with a Ground Skill.
[Thrill of the Hunt]
Before: Decreases gauge charge required for Ultimate by 18/27/36% when smashing an opponent. After: Decreases gauge charge required for Ultimate by 24/27/30/33/36% when smashing an opponent.
[Unrelenting Attack]
Before: Decreases Skill cooldown by 16/24/32% when hitting an opponent with an Aerial Skill. After: Decreases Skill cooldown by 24/26/28/30/32% when hitting an opponent with an Aerial Skill.
[Cluster Bombs]
Before: 4 additional bombs explode after the initial explosion from the Ultimate. Each little bomb deals 200/300/400 damage.
After: 4 additional bombs explode after the initial explosion from the Ultimate. Each little bomb deals 200/250/300/350/400 damage.

Rapunzel

[Default Stats]
Increased HP. 3000 → 3500
Skill
[Judgment Smite]
“Took away Rapunzel’s surface combat power by a little and gave her more air control.”
Attack range when used on the ground has been decreased by 0.1m.
Attack range when used in mid-air has been decreased by 0.3m.
Ability
[You Won't Get Away]
Before: Increases Ground Skill damage by 18/27/36%, and its stun duration by 0.5 sec.
After: Increases Ground Skill damage by 4/8/12/16/20%, and its stun duration by 0.5 sec.
[Endless Revenge]
Before: Increases Skill damage by 10/15/20%. Smashing an opponent with a Skill resets its cooldown.
After: Increases Skill damage by 12/14/16/18/20%. Smashing an opponent with a Skill resets its cooldown.
[I'll Bury You]
Before: Damage of Ultimate increased by 12/18/24%.
After: Increases Ultimate damage by 20/23/26/29/32%.
[Eye For an Eye] → [Fair Compensation]
“The relatively lackluster Ability has been replaced by Rapunzel’s anti-air Ability.”
Before: Restores HP by 4/6/8% after hitting opposing Legend with a Ground Skill.
After: Increases Aerial Skill damage by 12/13/14/15/16% and refunds 40/45/50/55/60% of Skill cooldown on hit.
[Cold Feast]
Before: Applies Ultimate Hit Effect to opponents hit by Basic Attack for 5/7.5/10 s after smashing an opponent. This effect explodes faster than the Ultimate, and causes a brief stun.
After: Applies Ultimate Hit Effect to opponents hit by Basic Attack for 6/7/8/9/10 s after smashing or ringing out an opponent. This effect explodes faster than the normal Ultimate Ability, has short stun effect.

Ravi

[Default Stats]
Increased HP. 3000 → 3500
Skill
[Grim Dawn]
“Ravi’s Ultimate ability has been changed so that it is easier to deal with. Pre-delay has been increased, and visual cue has been amplified the moment Ultimate becomes active.”
Pre-delay is increased by 0.05 sec.
Ability
[Instant Awakening]
Before: Increases Ground Attack damage by 18/27/36% and Aerial Attack damage by 26/39/52% after successful Skill against an opponent. Each effect lasts for 3 s.
After: Increases Basic Attack damage by 28/31/34/37/40% for 3 s upon hitting an opponent with your Skill.
[Light and Darkness]
Before: Increases damage of all attacks by 12/18/24% but you receive 6% more damage from opponents when HP is at 50% or higher. When HP is below 50%, you receive 12/18/24% less damage from opponents but also decreases damage of all attacks by 6%.
After: Increases damage of all attacks by 16/18/20/22/24% but you receive 6% more damage from opponents when HP is at 50% or higher. When HP is below 50%, you receive 16/18/20/22/24% less damage from opponents but also decreases damage of all attacks by 6%.
[Dark Flame Energy]
Before: Movement Speed increased by 15% and Skill damage by 14/21/28% when Ultimate is available.
After: Movement Speed increased by 11/12/13/14/15% when Ultimate is available.
[Complete Combustion]
Before: Damage of Ultimate increased by 8%. Using your Ultimate ability to smash an opponent restores 12/18/24% of your max HP. After: Damage of Ultimate increased by 12/13/14/15/16%. Using your Ultimate ability to smash an opponent restores 16/18/20/22/24% of your max HP.
[Unseal]
Before: Decreases Skill cooldown by 10/15/20% and increases Ground Skill range.
After: Decreases Skill cooldown by 0.3/0.4/0.5/0.7/0.8 s and increases Ground Skill range.

Red

[Default Stats]
Increased HP. 2800 → 3300
Skill
[Wolf Slash]
Cooldown drastically reduced. 8 sec → 6 sec
Ability
[Dense Fog]
Before: Ultimate's stealth duration is increased by 1/1.5/2 sec.
After: Ultimate's stealth duration is increased by 1.2/1.4/1.6/1.8/2 sec.
[Dancing Blades]
Before: All attacks gain 14/21/28% increased damage for 8 s after smashing an opponent.
After: All attacks gain 20/22/24/26/28% increased damage for 12 s after smashing an opponent.
[Invisible Shadow]
Before: Movement Speed while in stealth is increased by 14/21/28% when your Ultimate ability is active.
After: Movement Speed while in stealth is increased by 28/31/34/37/40% when your Ultimate ability is active.
[Rage] → [Find Weak Spot]
“Replacing the old Ability with something more fitting for an assassin pursuing and eliminating a weakened target.”
Before: Increases damage of all attacks by 20/30/40% when HP is below 40%.
After: All attacks deal 18/21/24/27/30% additional damage to Legends at 50% of their max HP or below.
[Strike in the Veil]
Before: Increases additional damage of attacks from stealth by 30/45/60% during Ultimate.
After: Increases additional damage of attacks from stealth by 40/45/50/55/60% during Ultimate.

Robin

[Default Stats]
Increased HP. 2700 → 3300
Skill
[Shoot]
The first attack’s damage is decreased when used on the ground. 350 → 250
Damage is decreased when used in mid-air. 350 → 250
[Robin Arrow]
Projectile’s range is increased when used in mid-air. 1m → 1.1m
Knockback distance is decreased slightly.
[You're Last]
“Robin’s Ultimate ability can now damage multiple opponents.”
Projectile of the Ultimate Ability explodes on contact with an opponent or after reaching max flight distance and deals AoE damage. The explosion deals600 damage in an 8m radius.
Ability
[Worker's High] [More Work]
“The new Ability will give a moment of rest to chronically tired Robin.”
Before: Increases Movement Speed and Attack by 4/6/8% when HP is 30% or lower.
After: Obtaining an item increases Movement Speed and damage of all attacks by 6/7/8/9/10% for 15 s.
[Work Addiction] → [Swift Reporting]
“The new Ability allows Robin to face multiple opponents.”
Before: Increases Basic Attack and Skill damage by 4/6/8% when Ultimate is available.
After: Ground Skill pierces targets. Increases Skill damage by 4/7/10/13/16%.
[Adequate Measures]
Before: Decreases Movement Speed of opponents hit by the Ultimate ability by 10/15/20% for 3 s.
After: Decreases Movement Speed of opponents hit by the Ultimate ability by 12/14/16/18/20% for 3 s.
[Target Chaser]
Before: Movement Speed increased by 6/9/12% for 5 sec after using Ultimate.
After: Movement Speed increased by 11/12/13/14/15% for 5 sec after using Ultimate.
[Imminent Deadline]
Before: Each successful attack increases damage for all attacks by 6/9/12%. This can be stacked up to 30/45/60%. Each stack lasts for 6 sec and duration resets with every successful attack.
After: Each successful attack increases damage for all attacks by 5/6/7/8/9%. This can be stacked up to 25/30/35/40/45%. Each stack lasts for 6 sec and duration restarts with every successful attack.

Snow

[Default Stats]
Increased HP. 3000 → 3500
Skill
[Whiteout]
Cooldown has decreased. 6 sec → 5 sec
Ability
[Sharpness]
Before: Increases Basic Attack damage by 12/18/24% when either Ultimate or Skill is not available. After: Increases Basic Attack damage by 20/23/26/29/32% when Skill is not available.
[Blitz Blade]
Before: Increases next Skill damage by 12/18/24% after using your Ultimate ability. This effect activates once every time you use Ultimate.
After: Increases next Skill damage by 34/38/42/46/50% after using your Ultimate ability.
[Secret Blow]
Before: When HP is 35% or below, increases Ground Skill damage by 16/24/32% and decreases Skill cooldown by 0.2 sec when Basic Attacks successfully hit an opposing Legend.
After: Every successful Basic Attack decreases Skill cooldown by 0.2/0.25/0.3/0.35/0.4 sec.
[Pursuit]
Before: Increases Movement Speed by 6/9/12% and Basic Attack damage by 8/12/16% until receiving damage, if no damage was received for 3 s.
After: Increases Movement Speed by 8/9/10/11/12% and Basic Attack damage by 12/13/14/15/16% until receiving damage, if no damage was received for 3 s.
[Zeal]
Before: Reset your Skill cooldown and recover 5/10/15% of your max HP by smashing your opponent using Ground Skill.
After: Reset your Skill cooldown and recover 7/9/11/13/15% of your max HP by smashing your opponent.

Witch Queen

[Default Stats]
Increased HP. 2600 → 3100
Skill
[Evil Spirit in the Mirror]
“The Witch Queen could shoot explosive projectiles that can cover Dominion Points in quick successions which wore down opponents. The skill’s effect has been decreased and along with extended cooldown.”
Cooldown has increased. 4 sec → 5 sec
Explosion radius has been decreased. 4m → 3.5m
Slow amount has decreased. -50% → -40%
Abiliy
[Light as a Feather]
Before: Increases Basic Attack damage by 8/12/16% and Jump by 22%.
After: Increases Basic Attack damage by 8/11/14/17/20% and Jump by 22%.
[Heavy Mind, Heavy Body]
Before: Increases the duration of Movement Speed decrease effect of Skill by 0.5/1/1.5 s and also decreases Jump of opposing Legend by 20/30/40% when hit by Skill.
After: Decreases Jump by 21/24/27/30/33% for opponents hit with Skill.
[Wicked Curse]
Before: Deals 16/24/32% additional damage to opponents polymorphed by your Ultimate ability.
After: Deals 30/35/40/45/50% additional damage to opponents polymorphed by your Ultimate ability.
[Recharging Magic]
Before: Decreases Skill cooldown by 0.2/0.3/0.4 s when Ground or Aerial Attacks successfully hits an opposing Legend.
After: Every successful Basic Attack decreases Skill cooldown by 0.27/0.3/0.33/0.37/0.4 s when Ground or Aerial Attacks successfully hits an opposing Legend.
[Surprise]
Before: Deals 150 damage to nearby opposing Legends when HP is 40% or lower and polymorphs them for 3 sec. The polymorph effect is cancelled when attacked. This effect only activates once every 2m/1m 20s/1m. The cooldown resets upon revive.
After: Deals 150 damage to nearby opposing Legends when HP is 40% or lower and polymorphs them for 2 sec. The polymorph effect is cancelled when attacked. This effect only activates once every 2m/1m 36s/1m 20s/1m 10s/1m. The cooldown resets upon revive.

Wolfgang

[Default Stats]
Increased HP. 2800 → 3300
Skill
[Savage Claws]
Forward movement is slightly increased when using while on the ground.
[Slash]
Slow effect has decreased. -35% → -30%
Pre-delay when used in mid-air has been increased by 0.05 sec.
Ability
[Deep Scar] → [Track Blood]
“The Ability has been changed so that it complements Wolfgang’s healing effect from his Ultimate.”
Before: Decreases Movement Speed of opposing Legends hit with Skill for 1s/1.5s/2s.
After: Your Ultimate ability deals 60/65/70/75/80% more damage to opponents at 50% of their max HP or below.
[Appetizing Prey]
Before: Your Ultimate ability restores 6/9/12% more HP.
After: Your Ultimate ability restores 12/14/16/18/20% more HP
[No More Hide and Seek]
Before: Increases Basic Attack damage by 12/18/24% for 3/4/5 s upon hitting an opponent with your Skill.
After: Increases Basic Attack damage by 16/18/20/22/24% for 5 s upon hitting an opponent with your Skill.
[Claw Sharpening]
Before: Decreases Skill cooldown by 0.1/0.15/0.2 s when Basic Attack successfully hits an opposing Legend.
After: Every successful Basic Attack decreases Skill cooldown by 0.13/0.15/0.16/0.18/0.2 s when Basic Attack successfully hits an opposing Legend.
[Beast of Full Moon]
Before: Each opponent smashed increases damage for all attacks by 8/12/16%. This effect lasts until Wolfgang is smashed.
After: Each opponent smashed increases damage for all attacks by 12/14/16/18/20%. This effect lasts until Wolfgang is smashed.