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4/12 Balance Update Notes

Changes in Legends

Buff

Brick

[Default Stats]
"We increased Brick's HP to better fit him as a Vanguard and give him a stronger presence on capture points."
โ€ข
HP increased. 4000 โ†’ 4500
Ability
[Safe Brick House]
"To make the Ultimate Ability more useful, we increased its detection range."
Before: Brick receives 22/24/26/28/30% less damage when near a wall created by his Skill. After: Brick receives 20/25/30/35/40% less damage when near a wall created by his Skill. The detection range of the wall has increased by 1 m in height and 0.6 m in radius.

Ducky and Swan

Skill
[Dust]
โ€ข
Cooldown decreased. 4 s โ†’ 3 s
[Wingbeat]
"We gave Swan a brief period of invincibility after her transformation to allow her to stay in the fight. Swan's opponents would charge up their most powerful attacks as she transformed, then strike as soon as her transformation was complete. This left Swan at a disadvantage, particularly in higher-tier of play where transforming could easily mean game over."
โ€ข
Invincibility after transformation increased by 0.2 s.

Goldie

Skill
[Just the Right Spray!]
โ€œGoldieโ€™s spray has been improved. Goldie can now connect a ground attack to opponents hit by the spray. In addition, the spray now arrives at its destination faster.โ€
โ€ข
Knockback drastically reduced.
โ€ข
Stun duration increased.
โ€ข
Sprayโ€™s ground explosion time decreased. 0.8 s โ†’ 0.6 s
โ€ข
Sprayโ€™s ground deceleration speed decreased.
[This is IT!]
"Added an additional detection hitbox to Goldie's Ultimate, making it easier to hit opponents and less vulnerable while in use."
โ€ข
Added a detection hitbox on Goldieโ€™s model.

Kurenai

โ€œKurenaiโ€™s Attack slightly increased.โ€
Skill
[Art of Ao]
โ€ข
The second attackโ€™s two-hit damage increased. 50 โ†’ 100.
[Art of Blossom]
โ€ข
The last shurikenโ€™s damage increased. 50 โ†’ 150.

Master Cat

Skill
[Feline Arts: Butterfly]
โ€œMaster Cat's Ultimate can be used to effectively take on crowds, but it comes at the expense of putting himself in danger. We increased his Ultimate's damage so that players could use it more aggressively.โ€
โ€ข
Damage increased. 1600 โ†’ 1800

Nui

Skill
[Covered in Light]
โ€ข
Damage per hit increased. 400 โ†’ 500

Snow

Skill
[White Flash]
โ€œSnow has been adjusted to be able to quickly connect his attacks after landing successful hits. If Snow successfully hits all ground attacks, he can immediately use his Ultimate.โ€
โ€ข
Cooldown decreased. 300 โ†’ 250

Nerf

Cindy

"Cindy is a quick and strong beautiful Legend with good attacks. We modified her so that she could not use her Skill and Ultimate as frequently while still maintaining her speed and HP."
Skill
[Knee Kick]
โ€ข
Cooldown increased. 5 s โ†’ 6 s
[Crush]
โ€ข
Cooldown increased. 1000 โ†’ 1200

Don Quixote

Skill
[Courageous Charge]
"We increased Don Quixote's recovery time after using his Skill to emphasize his weakness. Before, his Skill recovered too fast, which left no room for opponents to capitalize on."
โ€ข
When used on ground, the delay is increased by approximately 0.2 s.
โ€ข
When used mid-air, the delay is increased by approximately 0.15 s.

Kaiser

Skill
[Heavenly Body]
โ€œAlthough Kaiser is a Legend who attacks ruthlessly with his muscular body and brute strength, there were few options when dealing with him. As a result, we modified Kaiser's Ultimate so that he could not use his Ultimate as frequently while still maintaining his strong presence in battle.โ€
โ€ข
Cooldown increased. 1500 โ†’ 1800

Octavia

Skill
[Healing Aria]
โ€œOctavia's healing ability, which has recently been performing well, has been slightly adjusted.โ€
โ€ข
Ultimate cooldown increased. 1150 โ†’ 1250

Peter

Skill
[Whirlwind of Neverland]
โ€ข
Cooldown increased. 1600 โ†’ 1800

Robin

Skill
[You're Last]
โ€œRobinโ€™s Ultimate has been adjusted, requiring players to be more careful with their Ultimate timing.โ€
โ€ข
The Ultimate has been adjusted so that the arrow does not explode if it misses the target.
โ€ข
Cooldown increased. 300 โ†’ 350

Wolfgang

Skill
[Feeding Time]
โ€ข
Wolfgangโ€™s HP recovery amount is changed from Attack-based to a fixed recovery amount.